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CARTOON NETWORK Europe changes image

Antonio Morales
Creative Director
Ink Apache

The Spanish company Ink Apache, which, since it´s foundation in 2004, has colaborated with Cartoon Network, has been selected to bring about the changed image of the animation channel at a European level. In keeping with this task, Ink Apache has produced the greater part of the on-air promotion involved.

 
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Crowd control

Ziah Fogel
Crowds Supervisor
Pixar

"The film Cars had entire sequences where the animation and rendering of tens of thousands of cars was required. This presented a unique challenge, especially in the case of the racetrack stands. We needed a way to render the sheer volume of characters in the stands, and also to animate each character so that it looked unique and non-cg. There were literally hundreds of car variations created to add interest and make the world more realistic."

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Visual effects in commercial

Andy Boyd
Head of 3D
Framestore CFC

 

There is a wide diversity of techniques that Framestore CFC uses to achieve the effects in a commercial.  Andy Boyd will show some of these methods and the job structure behind our work using examples from some of our latest projects.

Framestore CFC is the largest visual effects and computer animation studio in Europe , with over 20 years of experience in digital film and video technology.

 
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The New Chicago of Batman Begins

Dayne Cowan
Co-Head of 3D
Double Negative

 

As CG Supervisor on this film, Dayne Cowan describes the various methods and techniques that we used to create a digital Gotham city using the real city of Chicago for the film Batman Begins. It will cover not just the construction of the digital buildings, but all of the set dressing elements constructed to convincingly turn Chicago into Gotham.

 
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The deadline of the RECEIPT OF ENTRIES for
Internacional Animation Festival Mundos
Digitales 2006 is comming


 

 

We would like to remember you that the receipt of entries for the shorts for the International Festival of Animation Mundos Digitales it is still open until May 1st., 2006.

 
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Integration of CGI characters in Real Images productions

Jon Uriarte Sastre
Supervisor of shading, lighting and texturing
Bren Entertainment

 

In this conference, Jon Uriarte is going to explain the integration processing of CGI images with real image used for one of the last projects in which Bren Entertainment worked. It is a film co-produced between the Argentine company Patagonik (producer of films like “Son of the Bride”, “Kamchatka” or “Nine queens”) and Filmax Animation.

 
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Design of multiplayer games and online communities

Fernando Piquer
Director of Gamecrew
Zinkia Entertainment

 

Fernando Piquer will first of all deal with the nature and definition of MMORPG –Massive Multiplayer Online Role Playing Game- and then take into account concept definition (game mechanics, game balancing) with their corresponding elements, as well as character design.

Finally, he will go deeply into the various exploitation strategies within the existing world of multiplayer games, including player attraction, creation of critical mass and construction of communities.

 
     
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Programme
International Animation Festival
Videogames
Galicia Digital
Venue
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