Videogames have evolved from simple animated models to present virtual worlds complete with thousands of online players. This process has been unstoppable from the beginning but now, entertainment models are changing completely. It is now the world market leader in turnover as well as leisure time.
Gilberto Sánchez bases his presentation on all of this, analyses how the present situation is conditioning future models in convergence with the audiovisual sector which will make us direct protagonists of our own virtual stories.
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