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ANIMATION AND VFX

LITTLE BIG PLANET. CREATIVE GAMING

Kareen Ettouney
Creative Director
MEDIA MOLECULE

Nick Robinson
Senior Product Manager
SONY COMPUTER ENTERTAINMENT EUROPE LIMITED

 

 
The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve - requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings - the first step to sharing them with the whole community.


Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play.

There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like.

When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch - or can go and explore everybody else's.


LittleBigPlanet will be presented by Nick Robinson as Senior Pruduct Manager of Sony Computer Entertainment Europe Limited, and by Kareen Ettouney, Creative Director of Media Molecule, the company which created the game.

Media Molecule was founded by a small troupe of Lionhead veterans who, bolstered by their work together on cult indie game Rag Doll Kung-Fu, decided they could see a great way to make innovative, creative games for the 'next generation' of game consoles - all the while staying small and true to that 'family' vibe you only get when working in a small, talented team.


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