Every day we tell each other stories. Dramatic stories are more than just what is happening, they are about why things are happening and how it affects the viewer. The important questions in story are: What do people want? Why do they want it? How do they go about getting it? What are the obstacles? and What are the consequences?
Dramatic stories are often about a main character, who goes after something they want but it gets increasingly harder and harder along the way. By the end of the story the character has changed and sees the world differently. Even with great animation, it is the theme that audiences remember in the end. This session will reveal the most common themes in a story, how to generate emotion by increasing conflict, the role of sound in VR, the essential elements of a scene, ingredients to a good ending, memorable villain traits, believability versus realism, and the character’s goals. Also shown will be animation story techniques such as ticking clocks, humor/comedy, choices, character gaps, stealing like an artist, and hooking an audience by giving them only what they need to know. This session uses numerous clips to illustrate the concepts and make them come alive.
Craig Caldwell, USTAR Professor, Digital Media Cluster, University of Utah, and one of the founders of the top ranked Entertainment Arts & Engineering. DeTao Master at the Institute of Animation and Creative Content, SIVA Campus, Shanghai, China and Professor Emeritus University of Arizona. Industry experience: Head of Creative Training at Electronic Arts, Tiburon Studio and 3D Technology Specialist, Walt Disney Feature Animation (Mulan, Tarzan, Chicken Little, Bolt,Meet the Robinsons), Burbank, CA.
Academic background includes Head of the largest Film School in Australia at Griffith University. The Griffith Film School is known for its interdisciplinary program in Film, Animation, and Games. Previously was Chair of the Media Arts Department at University of Arizona and Associate Director, New Media Center. Presented at conferences such as Sundance, FMX '13-'18, SIGGRAPH-Asia '14- '16, SIGGRAPH '14, '16, GAFX '17 (Bengaluru), Kre8tif! 2017 (Kuala Lumpur, Malaysia), and IS3 2017 (Seoul, Korea). His book Story Structure and Development – A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality; published 2017, CRC Publishers.