Creative processes and videogame production

  LECTURE
Auditory butic be different 
SPANISH (NO SIMULTANEOUS INTERPRETATION) 
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From the creation of an intellectual property to its realisation, the process of animation in both products, video games and series/movies, has similarities, but also great differences.

The objective in this session is sharing a general view, as broad as possible, about what making a videogame involves, from creative processes, teamwork, preproduction, production, launching, outsourcing and marketing, up to the stage after the launch of the products.

Sponsored by:
ECIB