Auditory butic be different
SPANISH (NO SIMULTANEOUS INTERPRETATION)
On today's VFX, digital humans are more demanded every time and their quality improves in each film. Thanks to render engines like Arnold Render, achieving a photorealistic result is not impossible. In this workshop, Oliver Martel, will teach us a workflow where to combine the displacements maps, speculars, or Sub-Surface Scattering and how the AOV's and post-production have a great importance for the Look Development Offline.
Oliver Martel is an Autodesk Certified Instructor, certified by the Learning and Performance Institute of Coventry (UK), specialist in Look Development with Autodesk Maya and composition with Foundry Nuke, and responsible for the 3D and VFX production area in Fictizia.