When finishing the degree or the master's degree in VFX, we often ask ourselves what we would be able to do and how far we could go with our knowledge to achieve our own project.
How important is preproduction? And How much time should I dedicate? What level of detail should my models reach? And What topology should they have? What resolution do I need to create my textures? Which rendering engine should I choose? These are, among others, completely logical questions that we have to ask ourselves if our goal telling a story with few resources.
In this Fictizia workshop with Oliver Martel we will go through the pipeline for VFX and the strategies that we should use so that the models, rigging, animation and lighting of our short are the best and how to achieve the expected results without the project "blowing up in our faces". We will also talk about postproduction with Foundry Nuke to track, reconstruct drawings and the integration of real image with CGI.
Senior 3D / VFX Artist with more than 20 years of experience and 12 years as a teacher. Specialist in 3D production and postproduction, his clients include agencies such as Sr. Rushmore and companies such as Coca-Cola, Jaguar, Warner or Electronic Arts.
He is also an Autodesk Certified Instructor, trainer certified by the Learning and Performance Institute of Coventry (UK) and training coordinator of the Area of 3D, VFX and Motion Graphics of Fictizia.