• Animum Auditorium
  • Spanish
  • animation, videogames, real time
Sponsored by:
AGADIC

 

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3D animation has as many variants as there are people who can do it. The study of animation from different styles gives us a broad perspective on how to approach projects in the best possible way.

Through the experience of working in vfx, film, television and now video games, we will go over the optimal working methods for the animation team.

We will see the characteristics of these areas with the world of character animation; their differences and some tricks to get the production to succeed in a Videogame.

With more than 15 years working in the world of computer animation, his professional career has been a path of continuous training from traditional animation, university teaching in 3D animation, series and 3D cinema. He has participated as animator and rigger in several animation and visual effects films. He is currently working as Animation Director in videogames at Tequila Works.