In this conference Rajesh will delve into the dynamic relationship between the industry and Artificial Intelligence, exploring how the integration of these technologies has and will continue to transform the world of 3D animation and VFX. Here you will have the opportunity to learn about the fundamental concepts of AI and Machine Learning, tracing their history and examining their current state. Expanding on how cutting-edge research and development is being implemented and its current applications, the talk will also focus on the ethical implications and how these technologies can be responsibly incorporated to the production pipeline.
Attendees will gain insights into current limitations that AI systems face, and how these can complement and coexist with human creativity and ingenuity.
Rajesh spent 23 years at Walt Disney Animation Studios in various management and individual contributor roles including incubating and managing the Hyperion renderer team, and driving development for tools like XGen, Paint3D, hair (tonic, beast), cloth, snow (Matterhorn)and water (Splash) simulation.
Afterwards, he was the VP of Engineering at Spire Animation Studios where he led the engineering efforts to enable artists to create high quality feature animation content using new workflows and game engine technology.
Recently, Rajesh joined ETH Zurich as a PhD student where he conducts research at the intersection of rendering and machine learning at Disney Research.
Rajesh is actively involved in SIGGRAPH as a reviewer, juror and educator. He has also taught the popular online courses on Ray Tracing and Machine Learning for the past two years with over 15 hours of video instruction.
He is credited on over 15 animated feature films from Disney Animation Studios including the academy award winning films: Big Hero 6, Frozen, Zootopia and Encanto!
He is a a graduate of 1985-1989 Computer Science from BIT, Mesra, has an MS in Computer Science from Indiana University and an MBA from UCLA Anderson.