


In this conference we will explore how we designed and executed the VFX for the Olympo series, facing the challenge of delivering 555 VFX shots under demanding deadlines and with a limited team.
We will focus on its main location: a complex set-extension developed and we'll share what worked, what didn't, and how we tackled each obstacle as a team. An honest and technical look at the process behind the series' most intervened environment.