Blur has never been a technology story, it's an art story. For decades the studio has fought to make the work it believes in, with people who care more about the craft than about being the best artist in the room.
In this joint talk, Blur's Supervising Creative Director and Head of Operations open up the culture behind that work: who we are, the types of projects we chase, and why we fight so hard for them. Then they get practical, and a little blunt, for the artists hoping to join a studio like this: how to present yourself before and during an interview, and the unglamorous habits that actually earn trust once you're hired, being of service, being a real teammate, and knowing when not to have an opinion.
Because your showreel can land the interview. It can't keep you employed.