DINOGAMES tells the story of how Artificial Intelligence breaks into a video game: its creatures gain consciousness, discover they have been “disposable” cogs in a system designed for entertainment, and some decide to rebel. That’s the movie. But it also serves as an uncomfortable reminder of the moment the film industry is going through: an industry shaken by the arrival of AI, faced with an uncomfortable question about its future and the risk of gaining efficiency while losing intelligence, soul, and a human perspective.
DINOGAMES was born from the intersection of all these experiences: the design of playable worlds, cinematic storytelling, artistic creation, technological thinking, and an anthropocentric philosophy of AI.
The talk is conceived as a humorous, intimate reflection on those fifteen years of creation, struggle, and resistance. And, at the same time, as a “postmortem” of an era seen from the inside: what it means to create a film made by people for people when the tools begin to dictate the rules of the game.
A reflection, with humor and without nostalgia, on evolution and extinction; on how artistic and technical commitment can remain focused on storytelling; and on why, even in a film where AI brings a world to life, only human talent remains the key to breathing true life into it.