








From El Ranchito, they will discuss two of the major creative challenges of The Knight of the Seven Kingdoms from the perspective of the Crowds and Composition departments. First, they willl cover the creation of over 50 crowd shots for the Ashford Tournament sequences, walking through every stage of the process, from creating characters with facial expressions and clothing simulation to motion capture and defining agent behaviors to ensure continuity and coherence in the sequences.
They will also explain the workflow of the action library and how they combined it with procedural motions to achieve believable, varied, and organic actions. Additionally, they will showcase their collaboration with the assets department, based on universal geometries and the use of the same high-resolution characters, which allowed them to efficiently generate hundreds of character combinations while maintaining visual consistency with the rest of the production.
On the other hand, from the Composition department, they’ll discuss two of the most significant episodes of the first season, in which “The Trial of the Seven” and the subsequent battle unfold. In these sequences, at El Ranchito they ensured that over 150 shots were imbued with a specific atmosphere, incorporating CG crowds, terrain extensions, CG swords, gore, and many other visual elements.
The integration between their VFX and the SFX created on set has been key to making the effects in both episodes virtually imperceptible, so that the viewer’s only task is to enjoy the action brought by this new story from the Game of Thrones universe.