This presentation explores the role of a producer in animation, CGI, and VFX, with a particular focus on how effective feedback influences creative quality and production efficiency. Through case studies such as Time BanditsThe Witcher Season 4 (VFX), and Kingdom Come (CGI), it highlights real-world challenges and solutions across different production pipelines. 

The talk offers practical insights into communication, collaboration, and feedback from a producer’s perspective, drawing on experience from a wide range of projects.