COFFEE WITH...

What does "Coffee with..." mean? It is a private meeting with some of the speakers or celebrities participating at Mundos Digitales. At "Coffee with..." you will have the opportunity to get to know professionals of the industry more closely having a coffee with them. You can make questions, ask your doubts or even comment your ideas for a project in a much more informal and close way.

Mundos Digitales will organize several "Coffee with..." and 10 people will participate in each of them. All concerned must register to participate. Please bear in mind that you must have bought your Mundos Digitales ticket before been registered. You can only participate in a single "Coffee with...".

Take the opportunity to meet with some of the most outstanding professionals in the sector.

Carolina Jiménez
Carolina Jiménez
 
Abraham López
Abraham López
 
Guillermo Arambulo del Río
Guillermo Arambulo del Río
Sony Pictures Animation

RULES

1. REQUIREMENTS

• Own a ticket to Mundos Digitales.
• Do not have been accepted to be part of another "Coffee with..."

2. SUBMISSION

To participate you must fill in the registration form of the "Coffee with..." that want to be in.

3. ATTENDANCE CONFIRMATION

Once your application is complete, the Organization of Mundos Digitales will check if you qualify and will send you an email to confirm your participation in the event. Please bear in mind that your registration at the "Coffee with..." will be completed just when you receive a confirmation email. Without this confirmation, you will not be accepted at the event.

4. RULES

Registrations will be confirmed by rigorous order of application among those who meet the requirements. Registration at the "Coffee with..." will close once the maximum number of entries has been reached.

Those who have made their application to participate, but have no place, may request participation in other "Coffee with...".

Those who have received the confirmation email for a "Coffee with..." cannot request participation in other "Coffee with...

5. VENUE

A few days before Mundos Digitales, those whose participation in "Coffee with..." is confirmed will receive an email confirming the time and venue of the meeting. "Coffee with..." will take place at some trendy coffee in A Coruña.

Carolina has extensive experience in international studios such as Weta Digital or Scanline VFX, participating in projects such as Prometheus, The Hobbit or Star Trek Beyond among many others.

She regularly collaborates in radio and television programs as a visual effects expert and expert talk show host, participates in podcasts and film broadcasting programs and advises film schools and audiovisual productions in the field of VFX.

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Abraham is a film director and Animation Supervisor with more than 20 years of experience in the world of 3D animation, winner of the Goya 2021 award with Blue and Malone Impossible Cases.

In the world of advertising, he has made spots for BMW, Adidas and Disney. His filmography as director and Animation Supervisor includes the RTVE series Clanners and the feature film Deep for The Thinklab Media.

Animation Director of the feature film Dragonkeeper, the most ambitious international co-production between China and Spain in history and is in development of the international co-production The Impossible Journey, the first feature film in the Blue and Malone universe.
 

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His approach to 3D came through the Master's Degree in Digital Creation and Communication at the Universidade da Coruña, after which he began his professional career at Bren Entertainment and later tried his luck at the video game company Eurocom, to later return to animation in the Planet 51 project for Ilion Animation Studios.

After this project, and from Australia, he participated in Guardians of the Ga'hoole and Happy Feet 2, until Pixar Canada called him and he went to work in Vancouver. Unfortunately, Pixar Canada closed its doors in 2013 and it was a critical moment when he had to decide whether to return to Spain or continue abroad. He decided to continue his international career and after his time at MPC and ILM, he has been working at Sony Pictures Animation since 2015.

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