3D Gaussian Splatting has gone from being an experimental curiosity to a real tool in creative workflows. But beyond the hype, studios and artists are faced with reality: Does it really make sense to use it in production yet? And if so, at what stages of production?

In this conference, Victor and Fernando offer an honest and unfiltered view of 3DGS. Drawing on their practical experience, they will analyze the training process, but the main focus will be on common problems and how to solve them. They will show how far current public tools can go and where we have had to intervene with our own technical solutions to overcome the limitations of standard software. 

A comprehensive overview from capture to rendering, concluding with a look at what the future holds for this technology.