Stéphane will explore the Virtual Production and performance capture techniques used by The Third Floor and Epic Games on Yuki’s Revenge.
MetaHuman Animator and Virtual Production tools were leveraged to capture high-fidelity performances that fit Fortnite’s style, proving Unreal’s ability to blend realism with stylization. Technologies such as MuzzleReport highlight how real-time mocap enhances both creative iteration and on-set feedback, giving performers and directors immediate confidence.
Combined with in-engine rigging, Control Rig animation, and extensible MetaHuman workflows, Unreal delivers a true end-to-end animation solution, fast, adaptable, and production-ready.