What does "Coffee with..." mean? It is a private meeting with some of the speakers or celebrities participating at Mundos Digitales. At "Coffee with..." you will have the opportunity to get to know professionals of the industry more closely having a coffee with them. You can make questions, ask your doubts or even comment your ideas for a project in a much more informal and close way.

Mundos Digitales will organize several "Coffee with..." and 10 people will participate in each of them. All concerned must register to participate. Please bear in mind that you must have bought your Mundos Digitales ticket before been registered. You can only participate in a single "Coffee with...".

Take the opportunity to meet with some of the most outstanding professionals in the sector.

Carlos Baena
Carlos Baena
Félix Bergés
Félix Bergés
El Ranchito
Juan Cañada
Juan Cañada
Epic Games
Enrique Gato
Enrique Gato
Lightbox Animation Studios
Rajesh Sharma
Rajesh Sharma
Walt Disney Animation Studios



• Own a ticket to Mundos Digitales.
• Do not have been accepted to be part of another "Coffee with..."


To participate you must fill in the registration form of the "Coffee with..." that want to be in.


Once your application is complete, the Organization of Mundos Digitales will check if you qualify and will send you an email to confirm your participation in the event. Please bear in mind that your registration at the "Coffee with..." will be completed just when you receive a confirmation email. Without this confirmation, you will not be accepted at the event.


Registrations will be confirmed by rigorous order of application among those who meet the requirements. Registration at the "Coffee with..." will close once the maximum number of entries has been reached.
Those who have made their application to participate, but have no place, may request participation in other "Coffee with...".


A few days before Mundos Digitales, those whose participation in "Coffee with..." is confirmed will receive an email confirming the time and venue of the meeting. "Coffee with..." will take place at some trendy coffee in A Coruña.

Carlos Baena is a professional animator who has worked at ILM, Pixar and is cofounder of the online school Animation Mentor, which was started in 2005. It was the first post-secondary school that helped students to pursue a career in animation. At the school, students work with mentors from major studios in a production-style environment, and graduate with a professional demo reel.

At ILM, Baena worked as an animator on Jurassic Park III, Men in Black II, and Star Wars: Episode II – Attack of the Clones. Eventually, Baena left ILM for Pixar in 2002 where he worked on the films Finding Nemo, The Incredibles, Cars, Ratatouille, WALL-E, and Toy Story 3.

Baena currently lives in San Francisco, California and is directing La Noria, an animated short film produced as an online collaboration with artists from around the world.

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Félix Bergés is one of the most experienced special effects creators in Spain with over 20 years of experience behind him.

In 1984 he left his work at the University (where he studied Physics) and designed, along with friends, 3D animation software, doing works as the header of Fila 7 and the official presentation of the logo for the Expo in Seville. After years of experience he has become a Spanish model in postproduction and visual effects.

With his company, El Ranchito, he reached his greatest success. He has post produced more than 40 feature films and countless commercials and winning several national and international awards. Félix has worked in the special effects of award winning films such as Agora, by Alejandro Amenábar, The Impossible and A Monster Calls, by J. Bayona, and TV series like Game of Thrones, for which some its most memorable sequences have been done.

Félix and his team work has been recognized with several Goyas in the section of Best Special Effects and with three VES (Visual Effects Society Awards) for Game of Thrones and The Impossible.

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Juan is Senior Graphics Lead at Epic Games, where he helps to develop the acclaimed game engine Unreal Engine. Unreal Engine has been used in a multitude of AAA games (included the acclaimed Fornite, also developed by Epic Games) and is also used in other sectors apart from games such as automotive, architecture and product design.

Juan Cañada is also teacher at the IE Business School, where he teaches data visualization and big data. Before, he was the Head of the Visualization division at Next Limit Technologies, where he led the Maxwell Render team for more than ten years.

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Enrique Gato, born in Valladolid in 1977, is one of the leading figures of animation industry in Spain and with greater international recognition. It gathers about 150 prizes for its works inside and outside our borders, including 7 Goya Awards .

Enrique has marked several milestones in the history of Spanish cinema, being the first animation director to obtain a Goya for Best New Director for Tad, the Lost Explorer, and for giving life to animated films most taquilleras in the history of our country: Tad, the Lost Explorer (2012), Capture the Flag (2015) and Tadeo Jones 2: El secreto del rey Midas (2017).

He has managed to harmonize departments as opposed as technical and artistic , and turn his studio into one of the main references of Europe in record time. Fervent supporter of cinema as the best entertainment, Enrique Gato promotes continuous change and believes that you have to force situations on screen as much as possible to get out of the ordinary and thus create an experience out of the ordinary.

In his more than 20 years dedicated to animation Enrique has developed films, series, short films and videogames, creating some of the most memorable characters in our cinema. Among them stands out Tadeo Jones, a cultural icon that was born in 1999 and has traveled through more than 50 countries.

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Rajesh Sharma is the technology manager of Procedural Systems and Rendering at Walt Disney Animation Studios where he has worked since 1998.

He manages a team of software developers that works closely with artists to develop tools needed in production of animated films. Rajesh has an MBA from UCLA Anderson and a Masters in Computer Science.

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