LECTURES

VR Development, Sisyphus and some déjà vu
VÍCTOR M. FELIZ - Co-founder and Head of R&D at Motiva · External consultant at Epic Games
Motiva CG
Render, Ray Tracing and AI
SCOTT MURNAN - Alliance Manager for HP
NVIDIA
The Making of Wonder Park
JAVIER ABAD, JAVIER ROMERO, JUAN GARCÍA GONZÁLEZ
Behind the scenes of Hitman's Bodyguard
ANGEL IVANOV - CG Supervisor
Worldwide FX
Café Expresso
FÉLIX BERGÉS, CARLOS GRANGEL, GONZALO RUEDA, SEBASTIAN SYLVAN
MPC Character Lab: Creating creatures for major features
CHRIS UYEDE - Head of Character Lab
MPC
Exploring the language of immersive Entertainment: a field guide
SEBASTIAN SYLWAN - Digital Media & Technology Executive
Felix & Paul Studios
The Waylanders: growing up being indie
FERNANDO PRIETO PRADO - Partner and Executive Producer
Gato Studio
Animation & Virtual Productions: Lessons learned when creating animated content through distributed pipelines
CARLOS BAENA - Director
Technology used in animated films
Rajesh Sharma - Technology manager of procedural systems and rendering
Walt Disney Animation Studios
Happy!: From graphic novel to the small screen
ROSS GILBERT - CG Supervisor
axisVFX
JOSÉ DOMATO - Senior Animator
Axis Animation
Isabel. Small budget, big VFX
JUAN ANTONIO ÉCIJA - VFX Supervisor
Línea-64
Sharing experiences: looking in nature
JOSÉ ANTONIO NAVARRETE - Instructor
CICE
Maze of Gods: The maze of making a video game
SERGI VIZCAÍNO - Filmmaker
2001 Sparks in the dark
PEDRO GONZÁLEZ BERMÚDEZ - Director and scriptwriter
RAÚL ROCHA REGUERAS - CEO
Illusorium Studios
Lifetime: from the school to the international market
DAVID FRAILE - Marketing Director
Bandai Namco
RAMÓN MASCARÓS - Teacher
PrimerFrame
Creative leadership. Working with creators for quality
MIKE LAIDLAW - Consultor
Recreating Verona: From the script to the broadcast
RAFAEL SOLÓRZANO, JOSÉ LUIS BARREIRO, ISAAC DE LA POMPA, ÓSCAR PEREA
El Ranchito
From Iron Man to Star Wars: HUDs, Holograms and Futuristic User-Interfaces
JAYSE HANSEN - Designer
Jayse.tv
PACIFIC RIM: UPRISING.
Digital Environments
NACHO THOMAS TEJEDOR - Environment & Generalists Supervisor
Double Negative
CGI miniature scenes for advertising
JAVIER LEÓN - Founder
LeonStudio
Creative processes and videogame production
SABRI NASIT - Creative Director & Co-Founder
Bee Square Games
MARCELLO ÁLVAREZ - Senior Character 3D Animator
The future of animation
DANIEL M. LARA - Founder
Pepe School Land
The Dragons Lair: Animation and Visual Effects for Jim Button and Luke the Engine Driver
JAN STOLTZ- VFX Supervisor / Animation Director
TRIXTER
Remote studios: Successes and challenges
ERIC VENTI - Compositing Lead
Passion Pictures
How real time raytracing is revolutionizing computer graphics
JUAN CAÑADA - Senior Graphics Lead
Epic Games
13 years producing art for AAA videogames
ÓSCAR FERRERO - CEO
Elite3D
Creating animation in game cinematics world
RAFAŁ KIDZIŃSKI - CG Supervisor
Platige Image
FX at El Ranchito: Day by day from the trenches
MANUEL RAMÍREZ - FX Supervisor
El Ranchito
Building Stories: from Animation and VFX to VR
CRAIG CALDWELL - USTAR Professor
University of Utah
Nina, The Little Bulldozer. Together for a good cause
CARLOS GRANGEL, JAVIER LEÓN, DANIEL MARTÍNEZ LARA, RAÚL CARBÓ
Domain of feedback in creative and VFX environments
LUIS TINOCO - VFX Supervisor
Onirikal Studio
On Visual Effects
XUAN PRADA - Look-Dev & Lighting Supervisor
Framestore